Thank you for this, Robin!

 

 

 

 

Hello. My name is, surprisingly, Scott Murphy.

As many arriving here have asked, yes, I am the Scott Murphy that co-created and co-designed the Space Quest series of adventure games published in the late 80's and early 90's by Sierra, Inc., a company founded and built to prominence by Ken and Roberta Williams, and now owned by a company called Vivendi-Universal, or Activision,… who the f*@k really knows anymore, but about whom I know nothing and care not at all, but who apparently holds all rights to Space Quest, just for the record .

Anyway, it's late Summer of 2008 in the northern hemisphere, way longer than I planned to live.   We just missed another hurricane in this intellectually desolate place on the globe on which I occasionally cast a shadow.

To contact me use this link. If you do write please tell me a bit about yourself, like where you live and/or are from.   This is important to me since I kind of like people despite rumors to the contrary and love to know about your little place on the ‘third rock.’  Screw geographic and/or cultural borders.  We are all in this together and share some common interests or you most likely wouldn’t be reading this.

If you want to know a lot more about game details, etc., go to http://www.spacequest.net.  Frans van Hofwegen and company have done a truly great job of supplying Space Quest fans with probably way more than they wanted to know, but it’s the place to go if you have any game related questions.

Thanks for stopping by!

-Scott

P.S. The picture above is a couple of years old. I just dug it out because I needed it for an interview I did a while back.  I'm now much hairier.  (No, I haven't let my bikini line go.  Where would we be without the development of Brazilian personal deforestation technology?)

Oh, and if you want to read the aforementioned interview and hear me whine a bit and enjoy some personal therapy, which for once I didn’t have to shell out buckazoids, you can find it here.   I want to thank Adventure Classic Gaming for the opportunity.  Please note that interviewer Cris Skelton was very nice to me and I think might have imbibed one too many six-packs of his beverage of choice while extolling my alleged virtues.